- ¡Bienvenid@ al wiki de Touhou en español!
- Recuerda revisar nuestras pautas de edición antes de editar
- Para más información sobre cómo ayudar, dirígete a nuestro servidor de Discord
Defence of The Shrines/Characters/Patchouli Knowledge
- Regresar a Defense of the Shrines: Personajes
| ||||||
| ||||||
| ||||||
Daño | 52-52 | Armadura | 0.0 | |||
Veloc de mov | 275 | Rango de Ataque | 600 | |||
Anim de Ataque | 2.0/0.0 | Anim de Casteo | 0.6/0.4 | |||
Veloc de Ataque | 2.3 | Veloc de Misil (?) | 1400 |
Water | Fire | Metal | Wood | Earth |
Choose 3 elements out of 5 above to use when the game starts. These will determine which spells become available to Patchouli - she combines the 3 chosen elements, 2 at a time. For example, if Water, Earth and Fire elements are chosen, Water Earth Sign, Earth Fire Sign and Water Fire Sign spells become available.
Sun Sign | Moon Sign |
Next, choose either Sun Sign or Moon Sign. This determines Patchouli's innate and ultimate skills.
The following table shows the spells arising from the different combinations of elements.
Elements | Water | Fire | Metal | Wood | Earth |
Water | Phlogistic Rain | Mercury Poisoning | Water Elf | Noalachian Deluge | |
Fire | Phlogistic Rain | St. Elmo's Pillar | Schrotter's Match | Lava Cromlech | |
Metal | Mercury Poisoning | St. Elmo's Pillar | Elemental Harvester | Emerald Megalith | |
Wood | Water Elf | Schrotter's Match | Elemental Harvester | Ficus Creeper | |
Earth | Noalachian Deluge | Lava Cromlech | Emerald Megalith | Ficus Creeper |
Innate Skill: Sun Sign "Grimoire of the Sun"
Increases attack damage by 20 and boosts all spell damage by 16.5%. Patchouli gains this innate when Sun Sign is chosen.
Innate Skill: Moon Sign "Grimoire of the Moon"
Increases maximum mana by 200. Every time a spell is cast, 25% of its mana cost is recovered. Patchouli gains this innate when Moon Sign is chosen.
Metal Water Sign "Mercury Poisoning" (F)
Blankets an area with poison, slowing both movement and attack speeds and dealing magic damage over time to units in the area. The slow effect lasts for 1.5s and the poison duration is 4s.
Cast Range: 550/600/650/700
Area of Effect: 300
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Does 37.5 damage per second and slows by 20%.
Level 2 - Does 56.25 damage per second and slows by 25%.
Level 3 - Does 75 damage per second and slows by 30%.
Level 4 - Does 93.75 damage per second and slows by 35%.
Metal Fire Sign "St. Elmo's Pillar" (R)
Creates a wall of flame at the target location, preventing enemy units from crossing the area. Enemy units that are pushed back by the wall take magic damage.
Area of Effect: 210/280/350/420 (length of the fire wall)
Cast Range: 700
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Lasts for 6 seconds, deals 40 magic damage.
Level 2 - Lasts for 7 seconds, deals 60 magic damage.
Level 3 - Lasts for 8 seconds, deals 80 magic damage.
Level 4 - Lasts for 9 seconds, deals 100 magic damage.
Water Fire Sign "Phlogistic Rain" (D)
Does magic damage to a targeted unit. If the target is hit by this spell again within 12 seconds, it will suffer an additional 30% of spell base damage.
Cast Range: 600
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Does 120 magic damage.
Level 2 - Does 180 magic damage.
Level 3 - Does 240 magic damage.
Level 4 - Does 300 magic damage.
Wood Water Sign "Water Elf" (T)
Immediately recovers Patchouli's health and pushes back enemy units, damaging them.
Area of Effect: 300
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Heals 80 hp, pushes back enemy units for a distance of 160, causing 70 damage.
Level 2 - Heals 120 hp, pushes back enemy units for a distance of 240, causing 105 damage.
Level 3 - Heals 160 hp, pushes back enemy units for a distance of 320, causing 140 damage.
Level 4 - Heals 200 hp, pushes back enemy units for a distance of 400, causing 175 damage.
Wood Earth Sign "Ficus Creeper" (F)
Summons roots from the ground in the targeted direction to deal damage to enemies. For every enemy the root hits, the damage dealt increases by 15%.
Cast Range: 1500
Width: 125
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Deals 110 magic damage.
Level 2 - Deals 165 magic damage.
Level 3 - Deals 220 magic damage.
Level 4 - Deals 275 magic damage.
Water Earth Sign "Noalachian Deluge" (R)
Creates an impassable wall of ice, causing an icy explosion on units that it touches, damaging enemy units when created.
Area of Effect: 320/448/576/704 (Length of Ice Wall)
Cast Range: 500/600/700/800
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Does 80 damage, lasts for 6.0 seconds.
Level 2 - Does 120 damage, lasts for 7.0 seconds.
Level 3 - Does 160 damage, lasts for 8.0 seconds.
Level 4 - Does 200 damage, lasts for 9.0 seconds.
Wood Fire Sign "Schrotter's Match" (E)
Lights and throws a match, creating a small explosion at the targeted location.
Cast Range: 1100
Area of Effect: 250
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Does 160 magic damage.
Level 2 - Does 240 magic damage.
Level 3 - Does 320 magic damage.
Level 4 - Does 400 magic damage.
Fire Earth Sign "Lava Cromlech" (T)
Summons a meteor to land at the targeted location after 1 second, damaging and stunning nearby enemies.
Cast Range: 700
Area of Effect: 225
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Does 100 magic damage, stuns for 0.50 seconds.
Level 2 - Does 150 magic damage, stuns for 0.75 seconds.
Level 3 - Does 200 magic damage, stuns for 1.00 seconds.
Level 4 - Does 250 magic damage, stuns for 1.25 seconds.
Metal Wood Sign "Elemental Harvester" (D)
Throws a metal blade at the targeted location, causing magic damage to the first unit that it hits. If the target has less than a specified percentage of health left after this, it is instantly harvested. This ignores any effects that grant the target invulnerability or damage reduction/prevention statuses.
Cast Range: 1500
Area of Effect: 100 (width)
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Does 180 magic damage. Target is instantly harvested if it has less than 6% health remaining.
Level 2 - Does 270 magic damage. Target is instantly harvested if it has less than 9% health remaining.
Level 3 - Does 360 magic damage. Target is instantly harvested if it has less than 12% health remaining.
Level 4 - Does 450 magic damage. Target is instantly harvested if it has less than 15% health remaining.
Metal Earth Sign "Emerald Megalith" (E)
Throws nearby enemies up in the air for 1.6 seconds. Enemies are unable to move for this duration and suffer magic damage.
Area of Effect: 225/250/275/300
Mana Cost: 70/105/140/175
Cooldown: 10/9/8/7
Level 1 - Does 110 magic damage.
Level 2 - Does 165 magic damage.
Level 3 - Does 220 magic damage.
Level 4 - Does 275 magic damage.
Ultimate Skill: Sun Sign "Royal Flare" (W)
After charging up the skill for 1s, Patchouli continuously blankets the surrounding area with sun magic, stunning and damaging enemy units till the spell ends.
Area of Effect: 600
Mana Cost: 200/350/500
Cooldown: 100/85/70
Level 1 - Lasts 2.0s, does 300 damage.
Level 2 - Lasts 2.5s, does 450 damage.
Level 3 - Lasts 3.0s, does 600 damage.
Ultimate Skill: Moon Sign "Silent Selene" (W)
After 1 second of channeling, Patchouli blankets the targeted area with moon beams, stunning and damaging enemies caught in the area.
Cast Range: 700
Area of Effect: 300
Mana Cost: 200/350/500
Cooldown: 100/85/70
Level 1 - Lasts 2.0 seconds, does 300 magic damage.
Level 2 - Lasts 2.5 seconds, does 450 magic damage.
Level 3 - Lasts 3.0 seconds, does 600 magic damage.
Girl Notes
- St. Elmo’s Pillar can chop down trees
- Gains Multi-shot with Inaba Illusion Weapon equipped
- Metal Earth Sign "Emerald Megalith" don't stop enemy's spell casting
- Wood Water Sign "Water Elf" can push enemy through unit and debris
- Metal Fire Sign "St. Elmo's Pillar" can't block "Dash" skill type
- Both Hakkero and Sun Sign "Grimoire of the Sun" can work together [total amplified damage is 46.5%]